Personal Projects:
Weespinia (2015-2017)
Summary: Managed game servers for Unturned, providing both PvP and PvE environments.
Key Achievements: Created a peaceful PvE server that players appreciated, rewrote plugins from scratch, and learned C# to offer unique server improvements.
Tech Stack: Visual Studio, C#, Unity
Platforms: Windows, Linux
LiquidRP (2016-2017)
Summary: Developed a RolePlay game for Unturned with various gameplay enhancements.
Key Achievements: Designed storyline missions, in-game economy features, and created a life simulation experience within Unturned.
Tech Stack: Visual Studio, C#, Unity
Platforms: Windows, Linux
RequestifyTF2 (2016-2019)
Summary: Developed a utility for playing music in Team Fortress 2 via micspam, with chat-integrated playlist management.
Key Achievements: Implemented a plugin API, redesigned the UI three times, and added TTS capabilities, including using Acapella's TTS through a separate program.
Tech Stack: Visual Studio, C#, WinForm, WPF
Platforms: Windows
Acapella Downloader (2016-2024)
Summary: Created an unofficial API for converting text to speech using Acapella's TTS.
Key Achievements: Developed a program that supports all Acapella voices, allows pitch adjustments, and works from the console. Enabled modders to translate Skyrim with TTS.
Tech Stack: Visual Studio, C#, WinForm
Platforms: Windows, Linux
SeaBot (2018-2019)
Summary: Created a bot to automate tasks in the Sea Port game.
Key Achievements: Automated gameplay, including quest completion and island building, and discovered an exploit for infinite in-game currency.
Tech Stack: Visual Studio, C#, WinForm
Platforms: Windows
Khinsider Downloader (2019-Present)
Summary: Developed a downloader for game music with a focus on performance and ease of use.
Key Achievements: Added parallel downloads and built-in search to enhance speed and user experience.
Tech Stack: Visual Studio, C#, WinForm
Platforms: Windows, Linux
Educational Projects:
Cringine
Created a test engine to learn DirectX 12.
Tech Stack: Visual Studio, C++, DirectX 12 (obviously)
Platforms: Windows
Unnamed
Developed a test Wolfenstein engine to learn ray casting.
Tech Stack: Visual Studio, C++
Platforms: Windows
Commercial Projects:
NDA#1 (2019-2022)
Worked on reverse engineering, Anti-DDOS systems, product protection, and implemented the Tor protocol.
Tech Stack: Visual Studio, C++, C#, ASM, IDA
Platforms: Windows
NDA#2 (2022-2023)
Focused on UI optimization and MVVM code in Unreal Engine.
Tech Stack: Visual Studio, C++, Unreal Engine
Platforms: Android, iOS, Nintendo Switch
NDA#3 (2023)
Optimized and transitioned game code from blueprints to C++, and fixed bugs.
Tech Stack: Visual Studio, C++, Unreal Engine
Platforms: Windows
NDA#4 (2023)
Transitioned a VR game to flat mode, and prototyped gameplay code.
Tech Stack: Visual Studio, C++, Unreal Engine
Platforms: Windows, Xbox Series X/S, Xbox One
Five Nights at Freddy's Help Wanted 2 (2023-2024)
Transitioned VR game to flat mode and contributed to gameplay code and bug fixes.
Tech Stack: Visual Studio, C++, Unreal Engine
Platforms: Windows, PlayStation 5
Open Source Contributions:
Champions of The Forest (2021)
Optimized the mod, increased FPS significantly, and improved the UI.
Tech Stack: Visual Studio, C#, Unity
Platforms: Windows