Personal Projects:


Weespinia (2015-2017)

Summary: Managed game servers for Unturned, providing both PvP and PvE environments.

Key Achievements: Created a peaceful PvE server that players appreciated, rewrote plugins from scratch, and learned C# to offer unique server improvements.


Tech Stack: Visual Studio, C#, Unity

Platforms: Windows, Linux


LiquidRP (2016-2017)

Summary: Developed a RolePlay game for Unturned with various gameplay enhancements.

Key Achievements: Designed storyline missions, in-game economy features, and created a life simulation experience within Unturned.


Tech Stack: Visual Studio, C#, Unity

Platforms: Windows, Linux


RequestifyTF2 (2016-2019)

Summary: Developed a utility for playing music in Team Fortress 2 via micspam, with chat-integrated playlist management.

Key Achievements: Implemented a plugin API, redesigned the UI three times, and added TTS capabilities, including using Acapella's TTS through a separate program.


Tech Stack: Visual Studio, C#, WinForm, WPF

Platforms: Windows


Acapella Downloader (2016-2024)

Summary: Created an unofficial API for converting text to speech using Acapella's TTS.

Key Achievements: Developed a program that supports all Acapella voices, allows pitch adjustments, and works from the console. Enabled modders to translate Skyrim with TTS.


Tech Stack: Visual Studio, C#, WinForm

Platforms: Windows, Linux


SeaBot (2018-2019)

Summary: Created a bot to automate tasks in the Sea Port game.

Key Achievements: Automated gameplay, including quest completion and island building, and discovered an exploit for infinite in-game currency.


Tech Stack: Visual Studio, C#, WinForm

Platforms: Windows


Khinsider Downloader (2019-Present)

Summary: Developed a downloader for game music with a focus on performance and ease of use.

Key Achievements: Added parallel downloads and built-in search to enhance speed and user experience.


Tech Stack: Visual Studio, C#, WinForm

Platforms: Windows, Linux




Educational Projects:


Cringine

Created a test engine to learn DirectX 12.


Tech Stack: Visual Studio, C++, DirectX 12 (obviously)

Platforms: Windows


Unnamed

Developed a test Wolfenstein engine to learn ray casting.


Tech Stack: Visual Studio, C++

Platforms: Windows




Commercial Projects:


NDA#1 (2019-2022)

Worked on reverse engineering, Anti-DDOS systems, product protection, and implemented the Tor protocol.


Tech Stack: Visual Studio, C++, C#, ASM, IDA

Platforms: Windows


NDA#2 (2022-2023)

Focused on UI optimization and MVVM code in Unreal Engine.


Tech Stack: Visual Studio, C++, Unreal Engine

Platforms: Android, iOS, Nintendo Switch


NDA#3 (2023)

Optimized and transitioned game code from blueprints to C++, and fixed bugs.


Tech Stack: Visual Studio, C++, Unreal Engine

Platforms: Windows


NDA#4 (2023)

Transitioned a VR game to flat mode, and prototyped gameplay code.


Tech Stack: Visual Studio, C++, Unreal Engine

Platforms: Windows, Xbox Series X/S, Xbox One


Five Nights at Freddy's Help Wanted 2 (2023-2024)

Transitioned VR game to flat mode and contributed to gameplay code and bug fixes.


Tech Stack: Visual Studio, C++, Unreal Engine

Platforms: Windows, PlayStation 5




Open Source Contributions:


Champions of The Forest (2021)

Optimized the mod, increased FPS significantly, and improved the UI.


Tech Stack: Visual Studio, C#, Unity

Platforms: Windows